Project Chromesthesia (in development)
Roles: Game Director, Designer, Writer, Sound Designer.
This Unity-developed game, under the working title "Chromesthesia" is a 2D action-adventure game with combat, subtly predetermined exploration, platforming, and inductive-reasoning based puzzles which mechanically manipulate art, sound, and mechanical design. The core mechanic of the game is the environment's synchronization to the music.
Audiovisual cues are the game's primary means of communication to the player.The combat and platforming of the player-controlled Aura will feel like dancing- platforms and enemies act with the music. Figuring out how to optimally approach varying types of 'enemies' tests a player's musical, rhythmic, and artistic awareness along with timing, and prioritization. The art style will be low-poly and minimalist, but deep and varied through the heavy manipulation of the core visual elements: color, shape structure, and movement.
"Chromesthesia" aims to fuse image, sound, and touch(via player input) into, almost, its own medium. The game aims to have players experience audiovisual flow through the the combining of image and sound, deep player engagement, and philosophical undertones- which would be conveyed through minimal narration/text, poetry, and lyrics.